All items about technology

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Visa's payWave contactless payment system, soon to be challenged by AT&T and Verizon

The two biggest mobile companies in the US, AT&T and Verizon Wireless, are teaming up to launch a new financial venture, which will allow consumers to pay for goods with a swipe of their smartphone – in effect forming a new banking entity and putting them in direct competition with the likes of Mastercard and Visa (who already have contactless payment methods called “payPass” and “payWave”).

What’s interesting about this development is that it uses something most of us already have – a smartphone – so the barrier to entry will be much lower. And as one expert put it, “The mobile carriers are the biggest recurring billers in every market. They are experts at processing payments.”

Perhaps in the future our banks won’t be banks, but phone companies.

Read more at Bloomberg, or Mobile Beat.

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An Atari 130XE, one of the more obscure 80s home computers

For a while, in the 1990s and early 2000s, the computing landscape was simple: Everyone used Windows. The Windows PC had become the dominant computer, supplanting the myriad platforms of the 80s: Acorn, Amiga, Atari, Commodore, Sinclair and others, which caused everyone no end of headaches with incompatibilities. Developers had to choose which platforms to support, as there were too many to support them all, and consumers were left with a difficult choice about which to buy, and often ended up regretting their decisions.

This article by Ben Werdmuller reminds us that we may now be entering a similar age of chaos. We have Windows, OSX and Linux on the desktop, HTML5, Flash and Silverlight in the browser, and Android, Blackberry, iPhone OS, Symbian (Nokia’s platform), Windows Mobile, and many others on the smartphone, not to mention new devices like the iPad or Microsoft Surface and new operating systems like Google’s Chrome Web OS.  Ben argues that the most likely outcome is to standardize on the Web, regardless of device, as we did on Windows in the 80s.

Myself, I’m not so sure, at least not until we have web standards for features like multi-touch, location awareness and 3D navigation. But it’s certainly true that we now face those same difficult choices as consumers or developers that we did in the ’80s.

Read the full article

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Video

We’ve written previously about the benefits of bringing Internet-enabled screens to different parts of the home. This video from Jesse Rosten shows how with a couple of packets of Velcro and an iPad, you can change the iPad from a handheld Internet device into a way of putting information exactly where you need it, hands free.

In the future, perhaps iPad-like Internet touchscreens will become so cheap we can just install these permanently on our walls and into our appliances.

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Shoeboxes of Tapes, on FlickrIn  this episode of NPR’s Science Friday podcast from last year, New York Times columnist Randy Stross talks about how we’re now entering an age where our digital “products” are no longer ours to own.

When you buy music as an MP3 (assuming it’s not protected) you can copy or transfer it freely, to be used as wish, just as cassette tape recordings used to be. But in a world of controlled devices such as the Kindle or Apple’s iPod and iPad devices, it’s no longer to separate the “product” (be it an app, an e-book or an interactive website) from the device you use to consume it. Companies now have the ability to change the content, the experience or your access, after you have purchased it. Sometimes the content will be hosted online, in the cloud, which means you can access it anyway, but you’ll also never truly possess it.

Should we just accept this change, and be happy we won’t be carrying our media around for the rest of our life in shoeboxes, or should we fight to hold onto our rights of ownership so that we can be free to watch, read and listen whenever and however we want?

Read more, or listen to the MP3.


Image credit: draggin on Flickr.

Posts

i09 says that researchers have demonstrated true nanobot-scale manufacturing. This isn’t just building something really small: this is building something small that builds something. It’s a nanofactory. As we’re now learning, things that work at really small scales are subject to different laws–those of quantum physics–that may give them access to other sources of energy.

This research may one day give us efficient ways of building anything (an idea touched on Neal Stephenson’s book The Diamond Age.) This all sounds promising. Except… Read more »

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Video

What if you could remember everything? Not just birthdays and photos, but your entire life. Technology is now affordable and powerful enough to make this a reality. This is lifelogging – using computers to extend your brain and outsource your memory.

 

What is lifelogging?

Read more »

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Video

French company Parrot demonstrated this impressive piece of technology at Web 2.0 Expo this week. It’s a flying camera drone, that hovers and stabilizes itself automatically in flight, is wirelessly controlled by an iPhone just by tilting the phone, and streams live video back to the phone. It uses augmented reality to overlay game elements onto that video, making it a “video game for real life”. It’s incredible that technology like this is now available to the general public – at one time only the military could access such technology. What will people use these for? Will it reduce the privacy of governments and celebrities?

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Satellite TV interference, by pkmital on Flickr

Galaxy 15, a communications satellite operated by Intelsat, has drifted off course while still transmitting, threatening to cause interference to communications networks and satellite TV reception for customers across North America as it drifts past competitor’s satellites. Here’s more, from the Register:

Engineers have sent more than 150,000 commands to the roving craft in an attempt to regain control of it. May 31 to June 1 will be the riskiest time for AMC-11 customers as its parent, SES World Skies, tries to position it as far as possible from the wayward Galaxy 15 while still allowing it to operate as normally as possible.

It’s a good reminder that when we design complex systems, we cannot always predict every eventuality, and should plan fail-safes and contingency mechanisms for when things go wrong. Read the original report from Space.com.


Image credit: pkmital on Flickr

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petitinvention

Today, we digitize everything, be it software, documents, music, art or movies. To the computer, it’s all bits (1’s and 0’s) but to us, not all bits are created equal.

Here’s a design concept for a USB stick that borrows a concept from drive-space software like WinDirStat or Disk Inventory X, and  shows how much data is stored, and what type it is, by illuminating lights of different colours – maybe pink for music, blue for data, green for images. Which could be pretty handy. More info here.

plusminus

Here’s another idea in a similar vein – The flashbag inflates to increase its size when it’s full, and deflates when it’s empty – a visual reminder to clear those files off.

Are we seeing the tip of the iceberg for a new way of thinking about our digital possessions?

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Video

This short (20 minute) film, “Play”, by David Kaplan and Eric Zimmerman, explores a world where the lines between augmented reality, virtual worlds and computer games have become so blurred that people begin to lose track of reality. Drawing on themes explored by films like The Matrix, Surrogates and Total Recall, this film is fascinating, thought-provoking and just a little disturbing.

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